
In this quick tip I show you how to add varying levels of sharpness to select edges of your subdivision surface objects (hypernurbs). It’s quick, easy, versatile and can save a lot of hassle for modelers who either can’t spare the polygons for knife cuts where the topology doesn’t allow for extra loops.
Hi,
thanks a lot for all the tutorials and quick tips. Really great work!
On this particular quicktip, I just would like to add, that the functionality can also be achieved by simply holding the .-key (dot or full stop) and dragging the mouse.
Bye,
Andreas
Absolutely! Thanks for reminding me. I should have added that in the video.