C4D Quick Tip #4 | SubD weights

By April 22, 2015 C4D, free, Training 2 Comments

In this quick tip I show you how to add varying levels of sharpness to select edges of your subdivision surface objects (hypernurbs). It’s quick, easy, versatile and can save a lot of hassle for modelers who either can’t spare the polygons for knife cuts where the topology doesn’t allow for extra loops.


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  • Andreas says:

    thanks a lot for all the tutorials and quick tips. Really great work!
    On this particular quicktip, I just would like to add, that the functionality can also be achieved by simply holding the .-key (dot or full stop) and dragging the mouse.

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