C4D Quick Tip #5 | Stay Primitive

By April 29, 2015 C4D, free, Training One Comment

In this short video I show you how you can model at point level with primitive/parametric objects, making you faster, more efficient and versatile.

 

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One Comment

  • Chris says:

    Looks interesting – does this approach actually improve anything in terms of complexity of scene/memory and or render times over the same shaped editable mesh?

    Thanks

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