Category Archives: news

Promats Vol 1: Coming soon

By | C4D, news, Product, render | No Comments

I’ve been hard at work on new ways to help you get better results easily and it’s nearly ready. Promats is a collection of material packs, each with a particular focus, to give you the best results possible. Each pack will have Diffuse, Displacement, Normal, Weight and more channels as texture files ready for use with any material editor and render engine. Better yet, the packs will contain ready made materials for Cinema 4D, Cycles4D and Maxwell, so if you use them, then you are set to go the moment your download completes. The materials are all high resolution, so…

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Henry | Prologue

By | C4D, cinematography, film, fusion, gear, henry, news | No Comments

This year has been a busy one, with speaking at events from FMX to hosting a show at THU, filming a load of content for various projects all on top of the usual client work. However, the most exciting project of the year has been preproduction on a film that I’m directing. Work has been ongoing for months and months now and we will soon be starting to share a whole bunch of things, from concept art, character his and production diary style posts. We are about ready to shoot the prologue which we will be using in our indiegogo…

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Pariah Studios on Patreon

By | C4D, cinematography, fusion, news | No Comments

It took me a while to really appreciate what Patreon has to offer but I think now that it makes sense and it’s time I got involved. This is really because I get so many emails and messages on youtube, Facebook, twitter etc asking for my help with a problem, or an idea for a tutorial. I love doing tutorials and it’s rewarding for me to get a message saying I’ve helped somebody out but I still have to pay the bills and keep my clients happy, so patreon helps everybody. It allows you to support me to put aside…

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Newsletter, C4D R17 and iPhone 7

By | C4D, gear, news, render | No Comments

This is a bit of a catch all post and there’s a fair bit to cover, so I’ll be brief. Thi summer has been so busy but for the right reasons. The 3D work has been thick and fats with some really interesting projects, including a set of renders for Techradar, which are all concepts for new handsets from the likes of Apple, Samsung, LG and Sony. These were all made using Cinem a4D and rendered with Maxwell Render. There are more of these on the way so keep checking, as we will share them too. The best way to…

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Apple iPhone 7 renders in T3

By | C4D, masters of cg, news, Product, render | No Comments

  Like many tech magazines and blogs T3 magazine likes to invetsigate what the future might hold for us and in the latest issue they have done just that. This time they have looked at what might be coming in the autumn ofr iPhone 7 and they asked me to produce some renders based on their thoughts. You can see the pages here but for full res, detailed, images check out T3 either in print or on the ipad. The model was built in Cinema 4D, where the scene was set up, materials added, then lighting set up and fiunally…

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3D World 196

By | C4D, masters of cg, news, Training | No Comments

Since leaving 3D World magazine as a full time editor I’ve kept up my relationship with the magazine by writing regularly, specially my Core Skills column and monthly Q&As. Issue 196 which is out now sees┬áthe publication of three of my pieces.   First up is my latest Core Skills for beginners, this time taking a good hard look at rendering interiors. Obviously if I was to cover everything in the article here it would have been pointless me writing it but I do look at things like scale, shadow and light and physical rendering, all within Cinema 4D.  …

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FMX 2015 A world in miniature

By | event, free, masters of cg, news | No Comments

While most attendees at FMX are there to learn about computer based animation there were a good number who were equally pleased at the coverage given to more traditional effects solutions. The use of miniatures in film has been seen since film became a medium and although the height’s of miniature usage may appear to have passed, with CG taking the limelight, this is a massive misconception. Many films made today still rely on miniatures, or practical models to sell a shot and some director’s will take that route when given purely for the realism of the lighting interactions and…

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