Category Archives: Training
Hello all and happy new year. Hope you are all rested and recovering from the festivities. Things are hotting up here already but for now I just wanted to share this tutorial I created for Digital Arts, all about using Radeon ProRender inside maya. It’s a great renderer, with a lovely material library and works a treat. Follow the link to read the tutorial and don’t forget ProRender is free, so grab it and give it a try. I had a lot of fun writing it and it was also a great reason to bring back MilgBot.
This series is all about getting back to basics. If you are new to 3D or cinema 4D then it’s a great place to start, as it shows you how to get the most out of a few simple tools. In fact, using the methods here you can model just about anything. Of course as the series progresses you will learn how to make life more efficient and easier but this video will be a great place to start off from. For more visit the site: pariahstudios.co.uk Also a huge thanks to my patreon supporters: James, Juan, Mohammad and Peter….
In this weeks video I show you how to star using Fusion’s internal material system, which is powerful, easy to use and gives instant feedback. I create a really basic material with just a colour and a bump but you can use the same workflow to creat pretty much unlimited materials. Just tinker with tools and don’t forget that the image input for the heightmap can be any image. It doesn’t have to be a noise, so if you a re looking to create something specific just use a loader tool instead of the fastnoise. Great for grills, coins…
In this brief quick tip video I show you how to use the constraint tag form the character tags menu,to stick one object to another. I show one use of the tag in the video but if you experiment with the other options you will discover lots that you can do and it goes to show that you should look in all the menus to see what you can come up with.This tip would work for plants and grass on a landscape, details on a space ship and so much more.