Hi all, thought it was time for an update. This year has been quite the busy one for me, what with doing a bunch of client CG, editing 3D World magazine and taking on 3D Artist as well. I’ve travelled a load too, both presenting and attending everything from FMX and THU to Siggraph and I’m still not done. I have a week off next week, then straight on to Turin for View conference (what a show that should be. The line up is amazing; Brad Bird and Michael Giaccino!) That said, I am currently in the process…
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View Conference, in Turin Italy, has a reputation for bringing some incredible speakers together, with annual programmes that are impressive to say the least. 2018 is the best yet and anybody travelling to the conference on the 22nd October is due for a real treat. The program is full of inspirational talks and workshops, from world class speakers, so how do you choose which parts of the event are best for you? Don’t worry, I’ve chosen the 10 highlights for anybody interested in visual effects and 3D, so read on to discover my top ten! 1. Keynote from…

Hi all, I’m really excited to announce the launch of Volume 1, from my series of hires textures for CG artists ( a selection of which you see above). This is the first of many and includes an assortment of textures for use in many scenarios, from Archviz work to motion graphics. Each material is completely image based, using hires photography and included are maps for all kinds of effects, from standard diffuse and specular, to normal maps and displacement. Using the pack you can create some beautiful, photorealistic materials, from old vintage brickwork, to bamboo flooring and so…

Hello all and happy new year. Hope you are all rested and recovering from the festivities. Things are hotting up here already but for now I just wanted to share this tutorial I created for Digital Arts, all about using Radeon ProRender inside maya. It’s a great renderer, with a lovely material library and works a treat. Follow the link to read the tutorial and don’t forget ProRender is free, so grab it and give it a try. I had a lot of fun writing it and it was also a great reason to bring back MilgBot.
I’ve been hard at work on new ways to help you get better results easily and it’s nearly ready. Promats is a collection of material packs, each with a particular focus, to give you the best results possible. Each pack will have Diffuse, Displacement, Normal, Weight and more channels as texture files ready for use with any material editor and render engine. Better yet, the packs will contain ready made materials for Cinema 4D, Cycles4D and Maxwell, so if you use them, then you are set to go the moment your download completes. The materials are all high resolution, so…
