

Hi all, I’m giving away this droid model and recorded a little video to show how it works and offer some thoughts on how you might improve it. It’s a really simple little rig but works well. You can roll him around Z and X axis and he will roll automatically, based on the technique I posted in a video a few days ago. His head is rigged so you can get him to look at things and it will slide over the surface of the body too. Just two nulls. Nothing more. If you do anything fun with…
This short tutorial video came about form a question from a student. He wanted to know if you could move a sphere through a scene and have it rotate correctly. The answer is yes and it’s pretty easy too. So, if you are looking to build yourself a BB-8 then this is a great way to start.
Since leaving 3D World magazine as a full time editor I’ve kept up my relationship with the magazine by writing regularly, specially my Core Skills column and monthly Q&As. Issue 196 which is out now sees the publication of three of my pieces. First up is my latest Core Skills for beginners, this time taking a good hard look at rendering interiors. Obviously if I was to cover everything in the article here it would have been pointless me writing it but I do look at things like scale, shadow and light and physical rendering, all within Cinema 4D. …
While most attendees at FMX are there to learn about computer based animation there were a good number who were equally pleased at the coverage given to more traditional effects solutions. The use of miniatures in film has been seen since film became a medium and although the height’s of miniature usage may appear to have passed, with CG taking the limelight, this is a massive misconception. Many films made today still rely on miniatures, or practical models to sell a shot and some director’s will take that route when given purely for the realism of the lighting interactions and…
FMX, like almost all trade shows of any kind, is home to a large number of booths, where developers and resellers show off their latest and greatest. This is great and allows people to investigate possible options and talk to the people involved in their creation, before committing to investing any cold hard cash. What has been great to see though is a different approach to this kind of strategy from certain areas. Following on from last year at FMX the collaboration between HP, Cut & Paste, Intel and Wacom has continued and I think it’s the future. Rather than…
FMX can be thought of in many ways but it has always been a pioneer of showcasing new technologies and discussing possibilities of what is just around the corner. 2015 has been no different in this but has maybe had a slight split. As it’s the 20th anniversary of FMX there has been some reflection at what has passed, not just form the event organisers but form a number of speakers and studios. Not surprising as both Pixar and Weta digital share the same celebration. Yes, Toy Story is now two decades old! A fair number of talks were given…
Every year at FMX a theme develops, either intentional or not and 2015 was no different, although the topic that rose to most people’s minds upon asking may be a surprise. This year almost everybody is talking about immersive technologies, meaning VR, AR and the one most people talked about MR (mixed realities). In fact looking back at the programme, over half the talks were either centered on, or included aspects of mixed reality. The last two decades or more there have been attempts at VR, or at least stumblings in the right direction but the technology has never allowed…