software

PROMATS

ProMats Vol 1 is here!

By | C4D, news, Product, render | No Comments

  Hi all, I’m really excited to announce the launch of Volume 1, from my series of hires textures for CG artists ( a selection of which you see above). This is the first of many and includes an assortment of textures for use in many scenarios, from Archviz work to motion graphics. Each material is completely image based, using hires photography and included are maps for all kinds of effects, from standard diffuse and specular, to normal maps and displacement. Using the pack you can create some beautiful, photorealistic materials, from old vintage brickwork, to bamboo flooring and so…

Read More
amd-pro-render-top

Radeon ProRender with Maya tutorial

By | C4D, free, gear, Product, render, Training | No Comments

Hello all and happy new year. Hope you are all rested and recovering from the festivities. Things are hotting up here already but for now I just wanted to share this tutorial I created for Digital Arts, all about using Radeon ProRender inside maya. It’s a great renderer, with a lovely material library and works a treat. Follow the link to read the tutorial and don’t forget ProRender is free, so grab it and give it a try. I had a lot of fun writing it and it was also a great reason to bring back MilgBot.

Read More

Promats Vol 1: Coming soon

By | C4D, news, Product, render | No Comments

I’ve been hard at work on new ways to help you get better results easily and it’s nearly ready. Promats is a collection of material packs, each with a particular focus, to give you the best results possible. Each pack will have Diffuse, Displacement, Normal, Weight and more channels as texture files ready for use with any material editor and render engine. Better yet, the packs will contain ready made materials for Cinema 4D, Cycles4D and Maxwell, so if you use them, then you are set to go the moment your download completes. The materials are all high resolution, so…

Read More
splash

Cinema 4D Quick Tip: Using layered materials

By | C4D, Training | No Comments
https://youtu.be/on0o956cRiU In this quick tip I talk about how you can use layered materials (not to be confused with the layer shader) inside Cinema 4D to enable quick and easy control of the size and placement of certain elements of your materials, with resorting to simple tiling, which may affect other aspects of the material. For a selection of over 340+ fully procedural materials head over to thepixellab.net and check out the pack.   .
Read More
Vases_title

Cinema 4D Essentials 02. Modeling with splines

By | C4D, film, free, Training | No Comments
This series is all about getting back to basics. If you are new to 3D or cinema 4D then it's a great place to start, as it shows you how to get the most out of a few simple tools. This second video introduces the spline tools and I go through four methods of creating geometry using splines. This is a really quick way to model certain things and in some cases the only real way. Also a huge thanks to my patreon supporters: James, Juan, Mohammad and Peter. Your support means the world to me! For more info and...
Read More
Screen Shot 2015-10-29 at 20.57.11

Pariah Studios on Patreon

By | C4D, cinematography, fusion, news | No Comments

It took me a while to really appreciate what Patreon has to offer but I think now that it makes sense and it’s time I got involved. This is really because I get so many emails and messages on youtube, Facebook, twitter etc asking for my help with a problem, or an idea for a tutorial. I love doing tutorials and it’s rewarding for me to get a message saying I’ve helped somebody out but I still have to pay the bills and keep my clients happy, so patreon helps everybody. It allows you to support me to put aside…

Read More
FF_title_002

Fusion 8 | Bumpy materials

By | free, Training | No Comments

  In this weeks video I show you how to star using Fusion’s internal material system, which is powerful, easy to use and gives instant feedback. I create a really basic material with just a colour and a bump but you can use the same workflow to creat pretty much unlimited materials. Just tinker with tools and don’t forget that the image input for the heightmap can be any image. It doesn’t have to be a noise, so if you a re looking to create something specific just use a loader tool instead of the fastnoise. Great for grills, coins…

Read More
IMG_0363

Apple iPhone 7 renders in T3

By | C4D, masters of cg, news, Product, render | No Comments

  Like many tech magazines and blogs T3 magazine likes to invetsigate what the future might hold for us and in the latest issue they have done just that. This time they have looked at what might be coming in the autumn ofr iPhone 7 and they asked me to produce some renders based on their thoughts. You can see the pages here but for full res, detailed, images check out T3 either in print or on the ipad. The model was built in Cinema 4D, where the scene was set up, materials added, then lighting set up and fiunally…

Read More