training

3D World 196

By | C4D, masters of cg, news, Training | No Comments

Since leaving 3D World magazine as a full time editor I’ve kept up my relationship with the magazine by writing regularly, specially my Core Skills column and monthly Q&As. Issue 196 which is out now sees the publication of three of my pieces.   First up is my latest Core Skills for beginners, this time taking a good hard look at rendering interiors. Obviously if I was to cover everything in the article here it would have been pointless me writing it but I do look at things like scale, shadow and light and physical rendering, all within Cinema 4D.  …

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C4D Quick Tip #4 | SubD weights

By | C4D, free, Training | 2 Comments

In this quick tip I show you how to add varying levels of sharpness to select edges of your subdivision surface objects (hypernurbs). It’s quick, easy, versatile and can save a lot of hassle for modelers who either can’t spare the polygons for knife cuts where the topology doesn’t allow for extra loops.  

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One to one training

By | C4D, gear, masters of cg, news, Training | 2 Comments

    Is 2015 the year you want to change you job, or upskill. Maybe you just want to make a jump in skill level. Well, this year has well and truly started with the studio ramping up to full speed already. The new studio has been fitted out not just for the production work but also for training, with separate desk, wacom cintiq 24HD and everything needed to help artists learn new skills. Our first one to one session this year is underway, with James Rickards, of Renderbots, here to work with me and learn some new chops. We…

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Shattering objects with Cinema 4D

By | C4D, masters of cg, render | One Comment

I thought I would start posting a few of the projects I worked through during the course I taught at Image Ireland recently. I’m off to Siggraph Asia tomorrow but the students particularly enjoyed smashing things up and rigid body dynamics, so here is a render from one of the lessons. Check back for more later this month. I may even share some of the scene files if you’re interested.

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